Python language bindings for ev3dev¶
A Python3 library implementing an interface for ev3dev devices, letting you control motors, sensors, hardware buttons, LCD displays and more from Python code.
If you haven’t written code in Python before, you’ll need to learn the language before you can use this library.
Getting Started¶
This library runs on ev3dev. Before continuing, make sure that you have set up
your EV3 or other ev3dev device as explained in the ev3dev Getting Started guide.
Make sure you have an ev3dev-stretch version greater than 2.2.0
. You can check
the kernel version by selecting “About” in Brickman and scrolling down to the
“kernel version”. If you don’t have a compatible version, upgrade the kernel before continuing.
Usage¶
To start out, you’ll need a way to work with Python. We recommend the ev3dev Visual Studio Code extension. If you’re interested in using that, check out our Python + VSCode introduction tutorial and then come back once you have that set up.
Otherwise, you can can work with files via an SSH connection with an editor
such as nano, use the Python interactive REPL (type python3
), or roll
your own solution. If you don’t know how to do that, you are probably better off
choosing the recommended option above.
The template for a Python script¶
Every Python program should have a few basic parts. Use this template to get started:
#!/usr/bin/env python3
from ev3dev2.motor import LargeMotor, OUTPUT_A, OUTPUT_B, SpeedPercent, MoveTank
from ev3dev2.sensor import INPUT_1
from ev3dev2.sensor.lego import TouchSensor
from ev3dev2.led import Leds
# TODO: Add code here
The first line should be included in every Python program you write for ev3dev. It allows you to run this program from Brickman, the graphical menu that you see on the device screen. The other lines are import statements which give you access to the library functionality. You will need to add additional classes to the import list if you want to use other types of devices or additional utilities.
You should use the .py
extension for your file, e.g. my-file.py
.
If you encounter an error such as /usr/bin/env: 'python3\r': No such file or directory
,
you must switch your editor’s “line endings” setting for the file from “CRLF” to just “LF”.
This is usually in the status bar at the bottom. For help, see our FAQ page.
Important: Make your script executable (non-Visual Studio Code only)¶
To be able to run your Python file, your program must be executable. If you are using the ev3dev Visual Studio Code extension, you can skip this step, as it will be automatically performed when you download your code to the brick.
To mark a program as executable from the command line (often an SSH session),
run chmod +x my-file.py
.
You can now run my-file.py
via the Brickman File Browser or you can run it
from the command line by preceding the file name with ./
: ./my-file.py
Controlling the LEDs with a touch sensor¶
This code will turn the LEDs red whenever the touch sensor is pressed, and back to green when it’s released. Plug a touch sensor into any sensor port before trying this out.
ts = TouchSensor()
leds = Leds()
print("Press the touch sensor to change the LED color!")
while True:
if ts.is_pressed:
leds.set_color("LEFT", "GREEN")
leds.set_color("RIGHT", "GREEN")
else:
leds.set_color("LEFT", "RED")
leds.set_color("RIGHT", "RED")
If you’d like to use a sensor on a specific port, specify the port like this:
ts = TouchSensor(INPUT_1)
Running a single motor¶
This will run a LEGO Large Motor at 75% of maximum speed for 5 rotations.
m = LargeMotor(OUTPUT_A)
m.on_for_rotations(SpeedPercent(75), 5)
You can also run a motor for a number of degrees, an amount of time, or simply start it and let it run until you tell it to stop. Additionally, other units are also available. See the following pages for more information:
Driving with two motors¶
The simplest drive control style is with the MoveTank class:
tank_drive = MoveTank(OUTPUT_A, OUTPUT_B)
# drive in a turn for 5 rotations of the outer motor
# the first two parameters can be unit classes or percentages.
tank_drive.on_for_rotations(SpeedPercent(50), SpeedPercent(75), 10)
# drive in a different turn for 3 seconds
tank_drive.on_for_seconds(SpeedPercent(60), SpeedPercent(30), 3)
There are also MoveSteering and MoveJoystick classes which provide different styles of control. See the following pages for more information:
Using text-to-speech¶
If you want to make your robot speak, you can use the Sound.speak
method:
from ev3dev2.sound import Sound
sound = Sound()
sound.speak('Welcome to the E V 3 dev project!')
Make sure to check out the User Resources section for more detailed information on these features and many others.
User Resources¶
- Library Documentation
- Class documentation for this library can be found on our Read the Docs page . You can always go there to get information on how you can use this library’s functionality.
- Demo Code
- There are several demo programs that you can run to get acquainted with this language binding. The programs are available at https://github.com/ev3dev/ev3dev-lang-python-demo
- ev3python.com
- One of our community members, @ndward, has put together a great website with detailed guides on using this library which are targeted at beginners. If you are just getting started with programming, we highly recommend that you check it out at ev3python.com!
- Frequently-Asked Questions
- Experiencing an odd error or unsure of how to do something that seems simple? Check our our FAQ to see if there’s an existing answer.
- ev3dev.org
- ev3dev.org is a great resource for finding guides and tutorials on using ev3dev, straight from the maintainers.
- Support
- If you are having trouble using this library, please open an issue at our Issues tracker so that we can help you. When opening an issue, make sure to include as much information as possible about what you are trying to do and what you have tried. The issue template is in place to guide you through this process.
Upgrading this Library¶
You can upgrade this library from the command line as follows. Make sure
to type the password (the default is maker
) when prompted.
sudo apt-get update
sudo apt-get install --only-upgrade python3-ev3dev2
Developer Resources¶
- Python Package Index
- The Python language has a package repository where you can find libraries that others have written, including the latest version of this package.
Python 2.x and Python 3.x Compatibility¶
Some versions of the ev3dev distribution come with both Python 2.x and Python 3.x installed but this library is compatible only with Python 3.
Contents
Upgrading from ev3dev-jessie (library v1) to ev3dev-stretch (library v2)¶
With ev3dev-stretch, we have introduced some breaking changes that you must be aware of to get older scripts running with new features.
Scripts which worked on ev3dev-jessie are still supported and will continue to work as-is on Stretch. However, if you want to use any of the new features we have introduced, you will need to switch to using version 2 of the python-ev3dev library. You can switch to version 2 by updating your import statements.
Updating import statements¶
Previously, we recommended using one of the following as your import
declaration:
import ev3dev.ev3 as ev3
import ev3dev.brickpi as ev3
import ev3dev.auto as ev3
We have re-arranged the library to provide more control over what gets imported. For all platforms, you will now import from individual modules for things like sensors and motors, like this:
from ev3dev2.motor import Motor, OUTPUT_A
from ev3dev2.sensor.lego import TouchSensor, UltrasonicSensor
The platform (EV3, BrickPi, etc.) will now be automatically determined.
You can omit import statements for modules you don’t need, and add any additional ones that you do require. With this style of import, members are globally available by their name, so you would now refer to the Motor class as simply Motor
rather than ev3.Motor
.
Remove references to connected
attribute¶
In version 1 of the library, instantiating a device such as a motor or sensor would always succeed without an error. To see if the device connected successfully you would have to check the connected
attribute. With the new version of the module, the constructor of device classes will throw an ev3dev2.DeviceNotConnected
exception. You will need to remove any uses of the connected
attribute.
Screen
class has been renamed to Display
¶
To match the name used by LEGO’s “EV3-G” graphical programming tools, we have renamed the Screen
module to Display
.
Reorganization of RemoteControl
, BeaconSeeker
and InfraredSensor
¶
The RemoteControl
and BeaconSeeker
classes have been removed; you will now use InfraredSensor
for all purposes.
Additionally, we have renamed many of the properties on the InfraredSensor
class to make the meaning more obvious. Check out the InfraredSensor
documentation for more info.
Re-designed Sound
class¶
The names and interfaces of some of the Sound
class methods have changed. Check out the Sound
class docs for details.
Once you’ve adapted to breaking changes, check out the cool new features!¶
- New classes are available for coordinating motors:
ev3dev2.motor.MotorSet
,ev3dev2.motor.MoveTank
,ev3dev2.motor.MoveSteering
, andev3dev2.motor.MoveJoystick
. - Classes representing a variety of motor speed units are available and accepted by many of the motor interfaces: see Units.
- Friendlier interfaces for operating motors and sensors: check out
ev3dev2.motor.Motor.on_for_rotations()
and the otheron_for_*
methods on motors. - Easier interactivity via buttons: each button now has
wait_for_pressed
,wait_for_released
andwait_for_bump
- Improved
ev3dev2.sound.Sound
andev3dev2.display.Display
interfaces - New color conversion methods in
ev3dev2.sensor.lego.ColorSensor
API reference¶
Device interfaces¶
Contents:
Motor classes¶
Units¶
Most methods which run motors will accept a speed
argument. While this can be provided as an integer which will be interpreted as a percentage of max speed, you can also specify an instance of any of the following classes, each of which represents a different unit system:
-
class
ev3dev2.motor.
SpeedValue
¶ A base class for other unit types. Don’t use this directly; instead, see
SpeedPercent
,SpeedRPS
,SpeedRPM
,SpeedDPS
, andSpeedDPM
.
-
class
ev3dev2.motor.
SpeedPercent
(percent)¶ Speed as a percentage of the motor’s maximum rated speed.
-
class
ev3dev2.motor.
SpeedNativeUnits
(native_counts)¶ Speed in tacho counts per second.
-
class
ev3dev2.motor.
SpeedRPS
(rotations_per_second)¶ Speed in rotations-per-second.
-
class
ev3dev2.motor.
SpeedRPM
(rotations_per_minute)¶ Speed in rotations-per-minute.
-
class
ev3dev2.motor.
SpeedDPS
(degrees_per_second)¶ Speed in degrees-per-second.
-
class
ev3dev2.motor.
SpeedDPM
(degrees_per_minute)¶ Speed in degrees-per-minute.
Example:
from ev3dev2.motor import SpeedRPM
# later...
# rotates the motor at 200 RPM (rotations-per-minute) for five seconds.
my_motor.on_for_seconds(SpeedRPM(200), 5)
Common motors¶
Motor
)¶-
class
ev3dev2.motor.
Motor
(address=None, name_pattern='*', name_exact=False, **kwargs)¶ The motor class provides a uniform interface for using motors with positional and directional feedback such as the EV3 and NXT motors. This feedback allows for precise control of the motors. This is the most common type of motor, so we just call it motor.
-
COMMAND_RUN_FOREVER
= 'run-forever'¶ Run the motor until another command is sent.
-
COMMAND_RUN_TO_ABS_POS
= 'run-to-abs-pos'¶ Run to an absolute position specified by position_sp and then stop using the action specified in stop_action.
-
COMMAND_RUN_TO_REL_POS
= 'run-to-rel-pos'¶ Run to a position relative to the current position value. The new position will be current position + position_sp. When the new position is reached, the motor will stop using the action specified by stop_action.
-
COMMAND_RUN_TIMED
= 'run-timed'¶ Run the motor for the amount of time specified in time_sp and then stop the motor using the action specified by stop_action.
-
COMMAND_RUN_DIRECT
= 'run-direct'¶ Run the motor at the duty cycle specified by duty_cycle_sp. Unlike other run commands, changing duty_cycle_sp while running will take effect immediately.
-
COMMAND_STOP
= 'stop'¶ Stop any of the run commands before they are complete using the action specified by stop_action.
-
COMMAND_RESET
= 'reset'¶ Reset all of the motor parameter attributes to their default value. This will also have the effect of stopping the motor.
-
ENCODER_POLARITY_NORMAL
= 'normal'¶ Sets the normal polarity of the rotary encoder.
-
ENCODER_POLARITY_INVERSED
= 'inversed'¶ Sets the inversed polarity of the rotary encoder.
-
POLARITY_NORMAL
= 'normal'¶ With normal polarity, a positive duty cycle will cause the motor to rotate clockwise.
-
POLARITY_INVERSED
= 'inversed'¶ With inversed polarity, a positive duty cycle will cause the motor to rotate counter-clockwise.
-
STATE_RUNNING
= 'running'¶ Power is being sent to the motor.
-
STATE_RAMPING
= 'ramping'¶ The motor is ramping up or down and has not yet reached a constant output level.
-
STATE_HOLDING
= 'holding'¶ The motor is not turning, but rather attempting to hold a fixed position.
-
STATE_OVERLOADED
= 'overloaded'¶ The motor is turning, but cannot reach its speed_sp.
-
STATE_STALLED
= 'stalled'¶ The motor is not turning when it should be.
-
STOP_ACTION_COAST
= 'coast'¶ Power will be removed from the motor and it will freely coast to a stop.
-
STOP_ACTION_BRAKE
= 'brake'¶ Power will be removed from the motor and a passive electrical load will be placed on the motor. This is usually done by shorting the motor terminals together. This load will absorb the energy from the rotation of the motors and cause the motor to stop more quickly than coasting.
-
STOP_ACTION_HOLD
= 'hold'¶ Does not remove power from the motor. Instead it actively try to hold the motor at the current position. If an external force tries to turn the motor, the motor will push back to maintain its position.
-
address
¶ Returns the name of the port that this motor is connected to.
-
command
¶ Sends a command to the motor controller. See commands for a list of possible values.
-
commands
¶ Returns a list of commands that are supported by the motor controller. Possible values are run-forever, run-to-abs-pos, run-to-rel-pos, run-timed, run-direct, stop and reset. Not all commands may be supported.
- run-forever will cause the motor to run until another command is sent.
- run-to-abs-pos will run to an absolute position specified by position_sp and then stop using the action specified in stop_action.
- run-to-rel-pos will run to a position relative to the current position value. The new position will be current position + position_sp. When the new position is reached, the motor will stop using the action specified by stop_action.
- run-timed will run the motor for the amount of time specified in time_sp and then stop the motor using the action specified by stop_action.
- run-direct will run the motor at the duty cycle specified by duty_cycle_sp. Unlike other run commands, changing duty_cycle_sp while running will take effect immediately.
- stop will stop any of the run commands before they are complete using the action specified by stop_action.
- reset will reset all of the motor parameter attributes to their default value. This will also have the effect of stopping the motor.
-
count_per_rot
¶ Returns the number of tacho counts in one rotation of the motor. Tacho counts are used by the position and speed attributes, so you can use this value to convert rotations or degrees to tacho counts. (rotation motors only)
-
count_per_m
¶ Returns the number of tacho counts in one meter of travel of the motor. Tacho counts are used by the position and speed attributes, so you can use this value to convert from distance to tacho counts. (linear motors only)
-
driver_name
¶ Returns the name of the driver that provides this tacho motor device.
-
duty_cycle
¶ Returns the current duty cycle of the motor. Units are percent. Values are -100 to 100.
-
duty_cycle_sp
¶ Writing sets the duty cycle setpoint. Reading returns the current value. Units are in percent. Valid values are -100 to 100. A negative value causes the motor to rotate in reverse.
-
full_travel_count
¶ Returns the number of tacho counts in the full travel of the motor. When combined with the count_per_m atribute, you can use this value to calculate the maximum travel distance of the motor. (linear motors only)
-
polarity
¶ Sets the polarity of the motor. With normal polarity, a positive duty cycle will cause the motor to rotate clockwise. With inversed polarity, a positive duty cycle will cause the motor to rotate counter-clockwise. Valid values are normal and inversed.
-
position
¶ Returns the current position of the motor in pulses of the rotary encoder. When the motor rotates clockwise, the position will increase. Likewise, rotating counter-clockwise causes the position to decrease. Writing will set the position to that value.
-
position_p
¶ The proportional constant for the position PID.
-
position_i
¶ The integral constant for the position PID.
-
position_d
¶ The derivative constant for the position PID.
-
position_sp
¶ Writing specifies the target position for the run-to-abs-pos and run-to-rel-pos commands. Reading returns the current value. Units are in tacho counts. You can use the value returned by count_per_rot to convert tacho counts to/from rotations or degrees.
-
max_speed
¶ Returns the maximum value that is accepted by the speed_sp attribute. This may be slightly different than the maximum speed that a particular motor can reach - it’s the maximum theoretical speed.
-
speed
¶ Returns the current motor speed in tacho counts per second. Note, this is not necessarily degrees (although it is for LEGO motors). Use the count_per_rot attribute to convert this value to RPM or deg/sec.
-
speed_sp
¶ Writing sets the target speed in tacho counts per second used for all run-* commands except run-direct. Reading returns the current value. A negative value causes the motor to rotate in reverse with the exception of run-to-*-pos commands where the sign is ignored. Use the count_per_rot attribute to convert RPM or deg/sec to tacho counts per second. Use the count_per_m attribute to convert m/s to tacho counts per second.
-
ramp_up_sp
¶ Writing sets the ramp up setpoint. Reading returns the current value. Units are in milliseconds and must be positive. When set to a non-zero value, the motor speed will increase from 0 to 100% of max_speed over the span of this setpoint. The actual ramp time is the ratio of the difference between the speed_sp and the current speed and max_speed multiplied by ramp_up_sp.
-
ramp_down_sp
¶ Writing sets the ramp down setpoint. Reading returns the current value. Units are in milliseconds and must be positive. When set to a non-zero value, the motor speed will decrease from 0 to 100% of max_speed over the span of this setpoint. The actual ramp time is the ratio of the difference between the speed_sp and the current speed and max_speed multiplied by ramp_down_sp.
-
speed_p
¶ The proportional constant for the speed regulation PID.
-
speed_i
¶ The integral constant for the speed regulation PID.
-
speed_d
¶ The derivative constant for the speed regulation PID.
-
state
¶ Reading returns a list of state flags. Possible flags are running, ramping, holding, overloaded and stalled.
-
stop_action
¶ Reading returns the current stop action. Writing sets the stop action. The value determines the motors behavior when command is set to stop. Also, it determines the motors behavior when a run command completes. See stop_actions for a list of possible values.
-
stop_actions
¶ Returns a list of stop actions supported by the motor controller. Possible values are coast, brake and hold. coast means that power will be removed from the motor and it will freely coast to a stop. brake means that power will be removed from the motor and a passive electrical load will be placed on the motor. This is usually done by shorting the motor terminals together. This load will absorb the energy from the rotation of the motors and cause the motor to stop more quickly than coasting. hold does not remove power from the motor. Instead it actively tries to hold the motor at the current position. If an external force tries to turn the motor, the motor will ‘push back’ to maintain its position.
-
time_sp
¶ Writing specifies the amount of time the motor will run when using the run-timed command. Reading returns the current value. Units are in milliseconds.
-
run_forever
(**kwargs)¶ Run the motor until another command is sent.
-
run_to_abs_pos
(**kwargs)¶ Run to an absolute position specified by position_sp and then stop using the action specified in stop_action.
-
run_to_rel_pos
(**kwargs)¶ Run to a position relative to the current position value. The new position will be current position + position_sp. When the new position is reached, the motor will stop using the action specified by stop_action.
-
run_timed
(**kwargs)¶ Run the motor for the amount of time specified in time_sp and then stop the motor using the action specified by stop_action.
-
run_direct
(**kwargs)¶ Run the motor at the duty cycle specified by duty_cycle_sp. Unlike other run commands, changing duty_cycle_sp while running will take effect immediately.
-
stop
(**kwargs)¶ Stop any of the run commands before they are complete using the action specified by stop_action.
-
reset
(**kwargs)¶ Reset all of the motor parameter attributes to their default value. This will also have the effect of stopping the motor.
-
is_running
¶ Power is being sent to the motor.
-
is_ramping
¶ The motor is ramping up or down and has not yet reached a constant output level.
-
is_holding
¶ The motor is not turning, but rather attempting to hold a fixed position.
-
is_overloaded
¶ The motor is turning, but cannot reach its speed_sp.
-
is_stalled
¶ The motor is not turning when it should be.
-
wait
(cond, timeout=None)¶ Blocks until
cond(self.state)
isTrue
. The condition is checked when there is an I/O event related to thestate
attribute. Exits early whentimeout
(in milliseconds) is reached.Returns
True
if the condition is met, andFalse
if the timeout is reached.
-
wait_until_not_moving
(timeout=None)¶ Blocks until one of the following conditions are met: -
running
is not inself.state
-stalled
is inself.state
-holding
is inself.state
The condition is checked when there is an I/O event related to thestate
attribute. Exits early whentimeout
(in milliseconds) is reached.Returns
True
if the condition is met, andFalse
if the timeout is reached.Example:
m.wait_until_not_moving()
-
wait_until
(s, timeout=None)¶ Blocks until
s
is inself.state
. The condition is checked when there is an I/O event related to thestate
attribute. Exits early whentimeout
(in milliseconds) is reached.Returns
True
if the condition is met, andFalse
if the timeout is reached.Example:
m.wait_until('stalled')
-
wait_while
(s, timeout=None)¶ Blocks until
s
is not inself.state
. The condition is checked when there is an I/O event related to thestate
attribute. Exits early whentimeout
(in milliseconds) is reached.Returns
True
if the condition is met, andFalse
if the timeout is reached.Example:
m.wait_while('running')
-
on_for_rotations
(speed, rotations, brake=True, block=True)¶ Rotate the motor at
speed
forrotations
speed
can be a percentage or aev3dev2.motor.SpeedValue
object, enabling use of other units.
-
on_for_degrees
(speed, degrees, brake=True, block=True)¶ Rotate the motor at
speed
fordegrees
speed
can be a percentage or aev3dev2.motor.SpeedValue
object, enabling use of other units.
-
on_to_position
(speed, position, brake=True, block=True)¶ Rotate the motor at
speed
toposition
speed
can be a percentage or aev3dev2.motor.SpeedValue
object, enabling use of other units.
-
on_for_seconds
(speed, seconds, brake=True, block=True)¶ Rotate the motor at
speed
forseconds
speed
can be a percentage or aev3dev2.motor.SpeedValue
object, enabling use of other units.
-
on
(speed, brake=True, block=False)¶ Rotate the motor at
speed
for foreverspeed
can be a percentage or aev3dev2.motor.SpeedValue
object, enabling use of other units.Note that block is False by default, this is different from the other on_for_XYZ methods.
-
-
class
ev3dev2.motor.
LargeMotor
(address=None, name_pattern='*', name_exact=False, **kwargs)¶ Bases:
ev3dev2.motor.Motor
EV3/NXT large servo motor.
Same as
Motor
, except it will only successfully initialize if it finds a “large” motor.
-
class
ev3dev2.motor.
MediumMotor
(address=None, name_pattern='*', name_exact=False, **kwargs)¶ Bases:
ev3dev2.motor.Motor
EV3 medium servo motor.
Same as
Motor
, except it will only successfully initialize if it finds a “medium” motor.
Additional motors¶
-
class
ev3dev2.motor.
DcMotor
(address=None, name_pattern='motor*', name_exact=False, **kwargs)¶ The DC motor class provides a uniform interface for using regular DC motors with no fancy controls or feedback. This includes LEGO MINDSTORMS RCX motors and LEGO Power Functions motors.
-
address
¶ Returns the name of the port that this motor is connected to.
-
command
¶ Sets the command for the motor. Possible values are run-forever, run-timed and stop. Not all commands may be supported, so be sure to check the contents of the commands attribute.
-
commands
¶ Returns a list of commands supported by the motor controller.
-
driver_name
¶ Returns the name of the motor driver that loaded this device. See the list of [supported devices] for a list of drivers.
-
duty_cycle
¶ Shows the current duty cycle of the PWM signal sent to the motor. Values are -100 to 100 (-100% to 100%).
-
duty_cycle_sp
¶ Writing sets the duty cycle setpoint of the PWM signal sent to the motor. Valid values are -100 to 100 (-100% to 100%). Reading returns the current setpoint.
-
polarity
¶ Sets the polarity of the motor. Valid values are normal and inversed.
-
ramp_down_sp
¶ Sets the time in milliseconds that it take the motor to ramp down from 100% to 0%. Valid values are 0 to 10000 (10 seconds). Default is 0.
-
ramp_up_sp
¶ Sets the time in milliseconds that it take the motor to up ramp from 0% to 100%. Valid values are 0 to 10000 (10 seconds). Default is 0.
-
state
¶ Gets a list of flags indicating the motor status. Possible flags are running and ramping. running indicates that the motor is powered. ramping indicates that the motor has not yet reached the duty_cycle_sp.
-
stop_action
¶ Sets the stop action that will be used when the motor stops. Read stop_actions to get the list of valid values.
-
stop_actions
¶ Gets a list of stop actions. Valid values are coast and brake.
-
time_sp
¶ Writing specifies the amount of time the motor will run when using the run-timed command. Reading returns the current value. Units are in milliseconds.
-
COMMAND_RUN_FOREVER
= 'run-forever'¶ Run the motor until another command is sent.
-
COMMAND_RUN_TIMED
= 'run-timed'¶ Run the motor for the amount of time specified in time_sp and then stop the motor using the action specified by stop_action.
-
COMMAND_RUN_DIRECT
= 'run-direct'¶ Run the motor at the duty cycle specified by duty_cycle_sp. Unlike other run commands, changing duty_cycle_sp while running will take effect immediately.
-
COMMAND_STOP
= 'stop'¶ Stop any of the run commands before they are complete using the action specified by stop_action.
-
POLARITY_NORMAL
= 'normal'¶ With normal polarity, a positive duty cycle will cause the motor to rotate clockwise.
-
POLARITY_INVERSED
= 'inversed'¶ With inversed polarity, a positive duty cycle will cause the motor to rotate counter-clockwise.
-
STOP_ACTION_COAST
= 'coast'¶ Power will be removed from the motor and it will freely coast to a stop.
-
STOP_ACTION_BRAKE
= 'brake'¶ Power will be removed from the motor and a passive electrical load will be placed on the motor. This is usually done by shorting the motor terminals together. This load will absorb the energy from the rotation of the motors and cause the motor to stop more quickly than coasting.
-
run_forever
(**kwargs)¶ Run the motor until another command is sent.
-
run_timed
(**kwargs)¶ Run the motor for the amount of time specified in time_sp and then stop the motor using the action specified by stop_action.
-
run_direct
(**kwargs)¶ Run the motor at the duty cycle specified by duty_cycle_sp. Unlike other run commands, changing duty_cycle_sp while running will take effect immediately.
-
stop
(**kwargs)¶ Stop any of the run commands before they are complete using the action specified by stop_action.
-
-
class
ev3dev2.motor.
ServoMotor
(address=None, name_pattern='motor*', name_exact=False, **kwargs)¶ The servo motor class provides a uniform interface for using hobby type servo motors.
-
address
¶ Returns the name of the port that this motor is connected to.
-
command
¶ Sets the command for the servo. Valid values are run and float. Setting to run will cause the servo to be driven to the position_sp set in the position_sp attribute. Setting to float will remove power from the motor.
-
driver_name
¶ Returns the name of the motor driver that loaded this device. See the list of [supported devices] for a list of drivers.
-
max_pulse_sp
¶ Used to set the pulse size in milliseconds for the signal that tells the servo to drive to the maximum (clockwise) position_sp. Default value is 2400. Valid values are 2300 to 2700. You must write to the position_sp attribute for changes to this attribute to take effect.
-
mid_pulse_sp
¶ Used to set the pulse size in milliseconds for the signal that tells the servo to drive to the mid position_sp. Default value is 1500. Valid values are 1300 to 1700. For example, on a 180 degree servo, this would be 90 degrees. On continuous rotation servo, this is the ‘neutral’ position_sp where the motor does not turn. You must write to the position_sp attribute for changes to this attribute to take effect.
-
min_pulse_sp
¶ Used to set the pulse size in milliseconds for the signal that tells the servo to drive to the miniumum (counter-clockwise) position_sp. Default value is 600. Valid values are 300 to 700. You must write to the position_sp attribute for changes to this attribute to take effect.
-
polarity
¶ Sets the polarity of the servo. Valid values are normal and inversed. Setting the value to inversed will cause the position_sp value to be inversed. i.e -100 will correspond to max_pulse_sp, and 100 will correspond to min_pulse_sp.
-
position_sp
¶ Reading returns the current position_sp of the servo. Writing instructs the servo to move to the specified position_sp. Units are percent. Valid values are -100 to 100 (-100% to 100%) where -100 corresponds to min_pulse_sp, 0 corresponds to mid_pulse_sp and 100 corresponds to max_pulse_sp.
-
rate_sp
¶ Sets the rate_sp at which the servo travels from 0 to 100.0% (half of the full range of the servo). Units are in milliseconds. Example: Setting the rate_sp to 1000 means that it will take a 180 degree servo 2 second to move from 0 to 180 degrees. Note: Some servo controllers may not support this in which case reading and writing will fail with -EOPNOTSUPP. In continuous rotation servos, this value will affect the rate_sp at which the speed ramps up or down.
-
state
¶ Returns a list of flags indicating the state of the servo. Possible values are: * running: Indicates that the motor is powered.
-
COMMAND_RUN
= 'run'¶ Drive servo to the position set in the position_sp attribute.
-
COMMAND_FLOAT
= 'float'¶ Remove power from the motor.
-
POLARITY_NORMAL
= 'normal'¶ With normal polarity, a positive duty cycle will cause the motor to rotate clockwise.
-
POLARITY_INVERSED
= 'inversed'¶ With inversed polarity, a positive duty cycle will cause the motor to rotate counter-clockwise.
-
run
(**kwargs)¶ Drive servo to the position set in the position_sp attribute.
-
float
(**kwargs)¶ Remove power from the motor.
-
Multiple-motor groups¶
-
class
ev3dev2.motor.
MotorSet
(motor_specs, desc=None)¶ -
off
(motors=None, brake=True)¶ Stop motors immediately. Configure motors to brake if
brake
is set.
-
stop
(motors=None, brake=True)¶ stop
is an alias ofoff
. This is deprecated but helps keep the API for MotorSet somewhat similar to Motor which has bothstop
andoff
.
-
-
class
ev3dev2.motor.
MoveTank
(left_motor_port, right_motor_port, desc=None, motor_class=<class 'ev3dev2.motor.LargeMotor'>)¶ Controls a pair of motors simultaneously, via individual speed setpoints for each motor.
Example:
tank_drive = MoveTank(OUTPUT_A, OUTPUT_B) # drive in a turn for 10 rotations of the outer motor tank_drive.on_for_rotations(50, 75, 10)
-
on_for_degrees
(left_speed, right_speed, degrees, brake=True, block=True)¶ Rotate the motors at ‘left_speed & right_speed’ for ‘degrees’. Speeds can be percentages or any SpeedValue implementation.
If the left speed is not equal to the right speed (i.e., the robot will turn), the motor on the outside of the turn will rotate for the full
degrees
while the motor on the inside will have its requested distance calculated according to the expected turn.
-
on_for_rotations
(left_speed, right_speed, rotations, brake=True, block=True)¶ Rotate the motors at ‘left_speed & right_speed’ for ‘rotations’. Speeds can be percentages or any SpeedValue implementation.
If the left speed is not equal to the right speed (i.e., the robot will turn), the motor on the outside of the turn will rotate for the full
rotations
while the motor on the inside will have its requested distance calculated according to the expected turn.
-
on_for_seconds
(left_speed, right_speed, seconds, brake=True, block=True)¶ Rotate the motors at ‘left_speed & right_speed’ for ‘seconds’. Speeds can be percentages or any SpeedValue implementation.
-
on
(left_speed, right_speed)¶ Start rotating the motors according to
left_speed
andright_speed
forever. Speeds can be percentages or any SpeedValue implementation.
-
-
class
ev3dev2.motor.
MoveSteering
(left_motor_port, right_motor_port, desc=None, motor_class=<class 'ev3dev2.motor.LargeMotor'>)¶ Controls a pair of motors simultaneously, via a single “steering” value and a speed.
- steering [-100, 100]:
- -100 means turn left on the spot (right motor at 100% forward, left motor at 100% backward),
- 0 means drive in a straight line, and
- 100 means turn right on the spot (left motor at 100% forward, right motor at 100% backward).
“steering” can be any number between -100 and 100.
Example:
steering_drive = MoveSteering(OUTPUT_A, OUTPUT_B) # drive in a turn for 10 rotations of the outer motor steering_drive.on_for_rotations(-20, SpeedPercent(75), 10)
-
on_for_rotations
(steering, speed, rotations, brake=True, block=True)¶ Rotate the motors according to the provided
steering
.The distance each motor will travel follows the rules of
MoveTank.on_for_rotations()
.
-
on_for_degrees
(steering, speed, degrees, brake=True, block=True)¶ Rotate the motors according to the provided
steering
.The distance each motor will travel follows the rules of
MoveTank.on_for_degrees()
.
-
on_for_seconds
(steering, speed, seconds, brake=True, block=True)¶ Rotate the motors according to the provided
steering
forseconds
.
-
on
(steering, speed)¶ Start rotating the motors according to the provided
steering
andspeed
forever.
-
get_speed_steering
(steering, speed)¶ Calculate the speed_sp for each motor in a pair to achieve the specified steering. Note that calling this function alone will not make the motors move, it only calculates the speed. A run_* function must be called afterwards to make the motors move.
- steering [-100, 100]:
- -100 means turn left on the spot (right motor at 100% forward, left motor at 100% backward),
- 0 means drive in a straight line, and
- 100 means turn right on the spot (left motor at 100% forward, right motor at 100% backward).
- speed:
- The speed that should be applied to the outmost motor (the one rotating faster). The speed of the other motor will be computed automatically.
-
class
ev3dev2.motor.
MoveJoystick
(left_motor_port, right_motor_port, desc=None, motor_class=<class 'ev3dev2.motor.LargeMotor'>)¶ Used to control a pair of motors via a single joystick vector.
-
on
(x, y, radius=100.0)¶ Convert x,y joystick coordinates to left/right motor speed percentages and move the motors.
This will use a classic “arcade drive” algorithm: a full-forward joystick goes straight forward and likewise for full-backward. Pushing the joystick all the way to one side will make it turn on the spot in that direction. Positions in the middle will control how fast the vehicle moves and how sharply it turns.
- “x”, “y”:
- The X and Y coordinates of the joystick’s position, with (0,0) representing the center position. X is horizontal and Y is vertical.
- radius (default 100):
- The radius of the joystick, controlling the range of the input (x, y) values. e.g. if “x” and “y” can be between -1 and 1, radius should be set to “1”.
-
static
angle_to_speed_percentage
(angle)¶ The following graphic illustrates the motor power outputs for the left and right motors based on where the joystick is pointing, of the form
(left power, right power)
:(1, 1) . . . . . . . . | . . | . (0, 1) . | . (1, 0) . | . . | . . | . . | . . | . . | x-axis . (-1, 1) .---------------------------------------. (1, -1) . | . . | . . | . . | y-axis . . | . (0, -1) . | . (-1, 0) . | . . | . . . . . . . . (-1, -1)
The joystick is a circle within a circle where the (x, y) coordinates of the joystick form an angle with the x-axis. Our job is to translate this angle into the percentage of power that should be sent to each motor. For instance if the joystick is moved all the way to the top of the circle we want both motors to move forward with 100% power…that is represented above by (1, 1). If the joystick is moved all the way to the right side of the circle we want to rotate clockwise so we move the left motor forward 100% and the right motor backwards 100%…so (1, -1). If the joystick is at 45 degrees then we move apply (1, 0) to move the left motor forward 100% and the right motor stays still.
The 8 points shown above are pretty easy. For the points in between those 8 we do some math to figure out what the percentages should be. Take 11.25 degrees for example. We look at how the motors transition from 0 degrees to 45 degrees: - the left motor is 1 so that is easy - the right motor moves from -1 to 0
We determine how far we are between 0 and 45 degrees (11.25 is 25% of 45) so we know that the right motor should be 25% of the way from -1 to 0…so -0.75 is the percentage for the right motor at 11.25 degrees.
-
Sensor classes¶
Dedicated sensor classes¶
These classes derive from ev3dev2.sensor.Sensor
and provide helper functions
specific to the corresponding sensor type. Each provides sensible property
accessors for the main functionality of the sensor.
-
class
ev3dev2.sensor.lego.
TouchSensor
(address=None, name_pattern='sensor*', name_exact=False, **kwargs)¶ Bases:
ev3dev2.sensor.Sensor
Touch Sensor
-
MODE_TOUCH
= 'TOUCH'¶ Button state
-
is_pressed
¶ A boolean indicating whether the current touch sensor is being pressed.
-
wait_for_pressed
(timeout_ms=None, sleep_ms=10)¶ Wait for the touch sensor to be pressed down.
-
wait_for_released
(timeout_ms=None, sleep_ms=10)¶ Wait for the touch sensor to be released.
-
wait_for_bump
(timeout_ms=None, sleep_ms=10)¶ Wait for the touch sensor to be pressed down and then released. Both actions must happen within timeout_ms.
-
-
class
ev3dev2.sensor.lego.
ColorSensor
(address=None, name_pattern='sensor*', name_exact=False, **kwargs)¶ Bases:
ev3dev2.sensor.Sensor
LEGO EV3 color sensor.
-
MODE_COL_REFLECT
= 'COL-REFLECT'¶ Reflected light. Red LED on.
-
MODE_COL_AMBIENT
= 'COL-AMBIENT'¶ Ambient light. Blue LEDs on.
-
MODE_COL_COLOR
= 'COL-COLOR'¶ Color. All LEDs rapidly cycling, appears white.
-
MODE_REF_RAW
= 'REF-RAW'¶ Raw reflected. Red LED on
-
MODE_RGB_RAW
= 'RGB-RAW'¶ Raw Color Components. All LEDs rapidly cycling, appears white.
-
COLOR_NOCOLOR
= 0¶ No color.
-
COLOR_BLACK
= 1¶ Black color.
-
COLOR_BLUE
= 2¶ Blue color.
-
COLOR_GREEN
= 3¶ Green color.
-
COLOR_YELLOW
= 4¶ Yellow color.
-
COLOR_RED
= 5¶ Red color.
-
COLOR_WHITE
= 6¶ White color.
-
COLOR_BROWN
= 7¶ Brown color.
-
reflected_light_intensity
¶ Reflected light intensity as a percentage (0 to 100). Light on sensor is red.
-
ambient_light_intensity
¶ Ambient light intensity, as a percentage (0 to 100). Light on sensor is dimly lit blue.
-
color
¶ - Color detected by the sensor, categorized by overall value.
- 0: No color
- 1: Black
- 2: Blue
- 3: Green
- 4: Yellow
- 5: Red
- 6: White
- 7: Brown
-
color_name
¶ Returns NoColor, Black, Blue, etc
-
raw
¶ Red, green, and blue components of the detected color, as a tuple.
Officially in the range 0-1020 but the values returned will never be that high. We do not yet know why the values returned are low, but pointing the color sensor at a well lit sheet of white paper will return values in the 250-400 range.
If this is an issue, check out the rgb() and calibrate_white() methods.
-
calibrate_white
()¶ The RGB raw values are on a scale of 0-1020 but you never see a value anywhere close to 1020. This function is designed to be called when the sensor is placed over a white object in order to figure out what are the maximum RGB values the robot can expect to see. We will use these maximum values to scale future raw values to a 0-255 range in rgb().
If you never call this function red_max, green_max, and blue_max will use a default value of 300. This default was selected by measuring the RGB values of a white sheet of paper in a well lit room.
Note that there are several variables that influence the maximum RGB values detected by the color sensor - the distance of the color sensor to the white object - the amount of light in the room - shadows that the robot casts on the sensor
-
rgb
¶ Same as raw() but RGB values are scaled to 0-255
-
lab
¶ Return colors in Lab color space
-
hsv
¶ HSV: Hue, Saturation, Value H: position in the spectrum S: color saturation (“purity”) V: color brightness
-
hls
¶ HLS: Hue, Luminance, Saturation H: position in the spectrum L: color lightness S: color saturation
-
red
¶ Red component of the detected color, in the range 0-1020.
-
green
¶ Green component of the detected color, in the range 0-1020.
-
blue
¶ Blue component of the detected color, in the range 0-1020.
-
-
class
ev3dev2.sensor.lego.
UltrasonicSensor
(address=None, name_pattern='sensor*', name_exact=False, **kwargs)¶ Bases:
ev3dev2.sensor.Sensor
LEGO EV3 ultrasonic sensor.
-
MODE_US_DIST_CM
= 'US-DIST-CM'¶ Continuous measurement in centimeters.
-
MODE_US_DIST_IN
= 'US-DIST-IN'¶ Continuous measurement in inches.
-
MODE_US_LISTEN
= 'US-LISTEN'¶ Listen.
-
MODE_US_SI_CM
= 'US-SI-CM'¶ Single measurement in centimeters.
-
MODE_US_SI_IN
= 'US-SI-IN'¶ Single measurement in inches.
-
distance_centimeters_continuous
¶ Measurement of the distance detected by the sensor, in centimeters.
The sensor will continue to take measurements so they are available for future reads.
Prefer using the equivalent
UltrasonicSensor.distance_centimeters()
property.
-
distance_centimeters_ping
¶ Measurement of the distance detected by the sensor, in centimeters.
The sensor will take a single measurement then stop broadcasting.
If you use this property too frequently (e.g. every 100msec), the sensor will sometimes lock up and writing to the mode attribute will return an error. A delay of 250msec between each usage seems sufficient to keep the sensor from locking up.
-
distance_centimeters
¶ Measurement of the distance detected by the sensor, in centimeters.
Equivalent to
UltrasonicSensor.distance_centimeters_continuous()
.
-
distance_inches_continuous
¶ Measurement of the distance detected by the sensor, in inches.
The sensor will continue to take measurements so they are available for future reads.
Prefer using the equivalent
UltrasonicSensor.distance_inches()
property.
-
distance_inches_ping
¶ Measurement of the distance detected by the sensor, in inches.
The sensor will take a single measurement then stop broadcasting.
If you use this property too frequently (e.g. every 100msec), the sensor will sometimes lock up and writing to the mode attribute will return an error. A delay of 250msec between each usage seems sufficient to keep the sensor from locking up.
-
distance_inches
¶ Measurement of the distance detected by the sensor, in inches.
Equivalent to
UltrasonicSensor.distance_inches_continuous()
.
-
other_sensor_present
¶ Boolean indicating whether another ultrasonic sensor could be heard nearby.
-
-
class
ev3dev2.sensor.lego.
GyroSensor
(address=None, name_pattern='sensor*', name_exact=False, **kwargs)¶ Bases:
ev3dev2.sensor.Sensor
LEGO EV3 gyro sensor.
-
MODE_GYRO_ANG
= 'GYRO-ANG'¶ Angle
-
MODE_GYRO_RATE
= 'GYRO-RATE'¶ Rotational speed
-
MODE_GYRO_FAS
= 'GYRO-FAS'¶ Raw sensor value
-
MODE_GYRO_G_A
= 'GYRO-G&A'¶ Angle and rotational speed
-
MODE_GYRO_CAL
= 'GYRO-CAL'¶ Calibration ???
-
angle
¶ The number of degrees that the sensor has been rotated since it was put into this mode.
-
rate
¶ The rate at which the sensor is rotating, in degrees/second.
-
angle_and_rate
¶ Angle (degrees) and Rotational Speed (degrees/second).
-
wait_until_angle_changed_by
(delta, direction_sensitive=False)¶ Wait until angle has changed by specified amount.
If
direction_sensitive
is True we will wait until angle has changed bydelta
and with the correct sign.If
direction_sensitive
is False (default) we will wait until angle has changed bydelta
in either direction.
-
-
class
ev3dev2.sensor.lego.
InfraredSensor
(address=None, name_pattern='sensor*', name_exact=False, **kwargs)¶ Bases:
ev3dev2.sensor.Sensor
,ev3dev2.button.ButtonBase
LEGO EV3 infrared sensor.
-
MODE_IR_PROX
= 'IR-PROX'¶ Proximity
-
MODE_IR_SEEK
= 'IR-SEEK'¶ IR Seeker
-
MODE_IR_REMOTE
= 'IR-REMOTE'¶ IR Remote Control
-
MODE_IR_REM_A
= 'IR-REM-A'¶ IR Remote Control. State of the buttons is coded in binary
-
MODE_IR_CAL
= 'IR-CAL'¶ Calibration ???
-
on_channel1_top_left
= None¶ Handler for top-left button events on channel 1. See
InfraredSensor.process()
.
-
on_channel1_bottom_left
= None¶ Handler for bottom-left button events on channel 1. See
InfraredSensor.process()
.
-
on_channel1_top_right
= None¶ Handler for top-right button events on channel 1. See
InfraredSensor.process()
.
-
on_channel1_bottom_right
= None¶ Handler for bottom-right button events on channel 1. See
InfraredSensor.process()
.
-
on_channel1_beacon
= None¶ Handler for beacon button events on channel 1. See
InfraredSensor.process()
.
-
on_channel2_top_left
= None¶ Handler for top-left button events on channel 2. See
InfraredSensor.process()
.
-
on_channel2_bottom_left
= None¶ Handler for bottom-left button events on channel 2. See
InfraredSensor.process()
.
-
on_channel2_top_right
= None¶ Handler for top-right button events on channel 2. See
InfraredSensor.process()
.
-
on_channel2_bottom_right
= None¶ Handler for bottom-right button events on channel 2. See
InfraredSensor.process()
.
-
on_channel2_beacon
= None¶ Handler for beacon button events on channel 2. See
InfraredSensor.process()
.
-
on_channel3_top_left
= None¶ Handler for top-left button events on channel 3. See
InfraredSensor.process()
.
-
on_channel3_bottom_left
= None¶ Handler for bottom-left button events on channel 3. See
InfraredSensor.process()
.
-
on_channel3_top_right
= None¶ Handler for top-right button events on channel 3. See
InfraredSensor.process()
.
-
on_channel3_bottom_right
= None¶ Handler for bottom-right button events on channel 3. See
InfraredSensor.process()
.
-
on_channel3_beacon
= None¶ Handler for beacon button events on channel 3. See
InfraredSensor.process()
.
-
on_channel4_top_left
= None¶ Handler for top-left button events on channel 4. See
InfraredSensor.process()
.
-
on_channel4_bottom_left
= None¶ Handler for bottom-left button events on channel 4. See
InfraredSensor.process()
.
-
on_channel4_top_right
= None¶ Handler for top-right button events on channel 4. See
InfraredSensor.process()
.
-
on_channel4_bottom_right
= None¶ Handler for bottom-right button events on channel 4. See
InfraredSensor.process()
.
-
on_channel4_beacon
= None¶ Handler for beacon button events on channel 4. See
InfraredSensor.process()
.
-
proximity
¶ An estimate of the distance between the sensor and objects in front of it, as a percentage. 100% is approximately 70cm/27in.
-
heading
(channel=1)¶ Returns heading (-25, 25) to the beacon on the given channel.
-
distance
(channel=1)¶ Returns distance (0, 100) to the beacon on the given channel. Returns None when beacon is not found.
-
heading_and_distance
(channel=1)¶ Returns heading and distance to the beacon on the given channel as a tuple.
-
top_left
(channel=1)¶ Checks if
top_left
button is pressed.
-
bottom_left
(channel=1)¶ Checks if
bottom_left
button is pressed.
-
top_right
(channel=1)¶ Checks if
top_right
button is pressed.
-
bottom_right
(channel=1)¶ Checks if
bottom_right
button is pressed.
-
beacon
(channel=1)¶ Checks if
beacon
button is pressed.
Returns list of currently pressed buttons.
Note that the sensor can only identify up to two buttons pressed at once.
-
process
()¶ Check for currenly pressed buttons. If the new state differs from the old state, call the appropriate button event handlers.
To use the on_channel1_top_left, etc handlers your program would do something like:
def top_left_channel_1_action(state): print("top left on channel 1: %s" % state) def bottom_right_channel_4_action(state): print("bottom right on channel 4: %s" % state) ir = InfraredSensor() ir.on_channel1_top_left = top_left_channel_1_action ir.on_channel4_bottom_right = bottom_right_channel_4_action while True: ir.process() time.sleep(0.01)
-
-
class
ev3dev2.sensor.lego.
SoundSensor
(address=None, name_pattern='sensor*', name_exact=False, **kwargs)¶ Bases:
ev3dev2.sensor.Sensor
LEGO NXT Sound Sensor
-
MODE_DB
= 'DB'¶ Sound pressure level. Flat weighting
-
MODE_DBA
= 'DBA'¶ Sound pressure level. A weighting
-
sound_pressure
¶ A measurement of the measured sound pressure level, as a percent. Uses a flat weighting.
-
sound_pressure_low
¶ A measurement of the measured sound pressure level, as a percent. Uses A-weighting, which focuses on levels up to 55 dB.
-
-
class
ev3dev2.sensor.lego.
LightSensor
(address=None, name_pattern='sensor*', name_exact=False, **kwargs)¶ Bases:
ev3dev2.sensor.Sensor
LEGO NXT Light Sensor
-
MODE_REFLECT
= 'REFLECT'¶ Reflected light. LED on
-
MODE_AMBIENT
= 'AMBIENT'¶ Ambient light. LED off
-
reflected_light_intensity
¶ A measurement of the reflected light intensity, as a percentage.
-
ambient_light_intensity
¶ A measurement of the ambient light intensity, as a percentage.
-
Base “Sensor”¶
This is the base class all the other sensor classes are derived from. You generally want to use one of the other classes instead, but if your sensor doesn’t have a dedicated class, this is will let you interface with it as a generic device.
-
class
ev3dev2.sensor.
Sensor
(address=None, name_pattern='sensor*', name_exact=False, **kwargs)¶ The sensor class provides a uniform interface for using most of the sensors available for the EV3.
-
address
¶ Returns the name of the port that the sensor is connected to, e.g. ev3:in1. I2C sensors also include the I2C address (decimal), e.g. ev3:in1:i2c8.
-
command
¶ Sends a command to the sensor.
-
commands
¶ Returns a list of the valid commands for the sensor. Returns -EOPNOTSUPP if no commands are supported.
-
decimals
¶ Returns the number of decimal places for the values in the value<N> attributes of the current mode.
-
driver_name
¶ Returns the name of the sensor device/driver. See the list of [supported sensors] for a complete list of drivers.
-
mode
¶ Returns the current mode. Writing one of the values returned by modes sets the sensor to that mode.
-
modes
¶ Returns a list of the valid modes for the sensor.
-
num_values
¶ Returns the number of value<N> attributes that will return a valid value for the current mode.
-
units
¶ Returns the units of the measured value for the current mode. May return empty string
-
value
(n=0)¶ Returns the value or values measured by the sensor. Check num_values to see how many values there are. Values with N >= num_values will return an error. The values are fixed point numbers, so check decimals to see if you need to divide to get the actual value.
-
bin_data_format
¶ Returns the format of the values in bin_data for the current mode. Possible values are:
- u8: Unsigned 8-bit integer (byte)
- s8: Signed 8-bit integer (sbyte)
- u16: Unsigned 16-bit integer (ushort)
- s16: Signed 16-bit integer (short)
- s16_be: Signed 16-bit integer, big endian
- s32: Signed 32-bit integer (int)
- float: IEEE 754 32-bit floating point (float)
-
bin_data
(fmt=None)¶ Returns the unscaled raw values in the value<N> attributes as raw byte array. Use bin_data_format, num_values and the individual sensor documentation to determine how to interpret the data.
Use fmt to unpack the raw bytes into a struct.
Example:
>>> from ev3dev2.sensor.lego import InfraredSensor >>> ir = InfraredSensor() >>> ir.value() 28 >>> ir.bin_data('<b') (28,)
-
Button¶
EVB Buttons
Event handlers
These will be called when state of the corresponding button is changed:
Member functions and properties
These handlers are called by process() whenever state of ‘up’, ‘down’, etc buttons have changed since last process() call
Check if ‘up’ button is pressed.
Check if ‘down’ button is pressed.
Check if ‘left’ button is pressed.
Check if ‘right’ button is pressed.
Check if ‘enter’ button is pressed.
Checks if any button is pressed.
Check if ‘backspace’ button is pressed.
Returns list of names of pressed buttons.
Check if currently pressed buttons exactly match the given list.
Return our corresponding evdev device object
This handler is called by process() whenever state of any button has changed since last process() call. changed_buttons is a list of tuples of changed button names and their states.
Check for currenly pressed buttons. If the new state differs from the old state, call the appropriate button event handlers.
Wait for the button to be pressed down and then released. Both actions must happen within timeout_ms.
Wait for the button to be pressed down.
Wait for the button to be released.
Leds¶
-
class
ev3dev2.led.
Led
(name_pattern='*', name_exact=False, desc=None, **kwargs)¶ Any device controlled by the generic LED driver. See https://www.kernel.org/doc/Documentation/leds/leds-class.txt for more details.
-
max_brightness
¶ Returns the maximum allowable brightness value.
-
brightness
¶ Sets the brightness level. Possible values are from 0 to max_brightness.
-
triggers
¶ Returns a list of available triggers.
-
trigger
¶ Sets the led trigger. A trigger is a kernel based source of led events. Triggers can either be simple or complex. A simple trigger isn’t configurable and is designed to slot into existing subsystems with minimal additional code. Examples are the ide-disk and nand-disk triggers.
Complex triggers whilst available to all LEDs have LED specific parameters and work on a per LED basis. The timer trigger is an example. The timer trigger will periodically change the LED brightness between 0 and the current brightness setting. The on and off time can be specified via delay_{on,off} attributes in milliseconds. You can change the brightness value of a LED independently of the timer trigger. However, if you set the brightness value to 0 it will also disable the timer trigger.
-
delay_on
¶ The timer trigger will periodically change the LED brightness between 0 and the current brightness setting. The on time can be specified via delay_on attribute in milliseconds.
-
delay_off
¶ The timer trigger will periodically change the LED brightness between 0 and the current brightness setting. The off time can be specified via delay_off attribute in milliseconds.
-
brightness_pct
¶ Returns led brightness as a fraction of max_brightness
-
-
class
ev3dev2.led.
Leds
¶ -
set_color
(group, color, pct=1)¶ Sets brigthness of leds in the given group to the values specified in color tuple. When percentage is specified, brightness of each led is reduced proportionally.
Example:
my_leds = Leds() my_leds.set_color('LEFT', 'AMBER')
With a custom color:
my_leds = Leds() my_leds.set_color('LEFT', (0.5, 0.3))
-
set
(group, **kwargs)¶ Set attributes for each led in group.
Example:
my_leds = Leds() my_leds.set_color('LEFT', brightness_pct=0.5, trigger='timer')
-
all_off
()¶ Turn all leds off
-
LED group and color names¶
EV3 platform
Led groups:
LEFT
RIGHT
Colors:
BLACK
RED
GREEN
AMBER
ORANGE
YELLOW
BrickPI platform
Led groups:
LED1
LED2
Colors:
BLACK
BLUE
BrickPI3 platform
Led groups:
LED
Colors:
BLACK
BLUE
PiStorms platform
Led groups:
LEFT
RIGHT
Colors:
BLACK
RED
GREEN
BLUE
YELLOW
CYAN
MAGENTA
EVB platform
None.
Power Supply¶
-
class
ev3dev2.power.
PowerSupply
(address=None, name_pattern='*', name_exact=False, **kwargs)¶ A generic interface to read data from the system’s power_supply class. Uses the built-in legoev3-battery if none is specified.
-
measured_current
¶ The measured current that the battery is supplying (in microamps)
-
measured_voltage
¶ The measured voltage that the battery is supplying (in microvolts)
-
max_voltage
¶
-
min_voltage
¶
-
technology
¶
-
type
¶
-
measured_amps
¶ The measured current that the battery is supplying (in amps)
-
measured_volts
¶ The measured voltage that the battery is supplying (in volts)
-
Sound¶
-
class
ev3dev2.sound.
Sound
¶ Support beep, play wav files, or convert text to speech.
Note that all methods of the class spawn system processes and return subprocess.Popen objects. The methods are asynchronous (they return immediately after child process was spawned, without waiting for its completion), but you can call wait() on the returned result.
Examples:
# Play 'bark.wav': Sound.play_file('bark.wav') # Introduce yourself: Sound.speak('Hello, I am Robot') # Play a small song Sound.play_song(( ('D4', 'e3'), ('D4', 'e3'), ('D4', 'e3'), ('G4', 'h'), ('D5', 'h') ))
In order to mimic EV3-G API parameters, durations used in methods exposed as EV3-G blocks for sound related operations are expressed as a float number of seconds.
-
PLAY_WAIT_FOR_COMPLETE
= 0¶ Play the sound and block until it is complete
-
PLAY_NO_WAIT_FOR_COMPLETE
= 1¶ Start playing the sound but return immediately
-
PLAY_LOOP
= 2¶ Never return; start the sound immediately after it completes, until the program is killed
-
beep
(args='', play_type=0)¶ Call beep command with the provided arguments (if any). See beep man page and google linux beep music for inspiration.
Parameters: - args (string) – Any additional arguments to be passed to
beep
(see the beep man page for details) - play_type (
Sound.PLAY_WAIT_FOR_COMPLETE
orSound.PLAY_NO_WAIT_FOR_COMPLETE
) – The behavior ofbeep
once playback has been initiated
Returns: When
Sound.PLAY_NO_WAIT_FOR_COMPLETE
is specified, returns the returns the spawn subprocess fromsubprocess.Popen
;None
otherwise- args (string) – Any additional arguments to be passed to
-
tone
(*args, play_type=0)¶ tone(tone_sequence)
Play tone sequence.
Here is a cheerful example:
my_sound = Sound() my_sound.tone([ (392, 350, 100), (392, 350, 100), (392, 350, 100), (311.1, 250, 100), (466.2, 25, 100), (392, 350, 100), (311.1, 250, 100), (466.2, 25, 100), (392, 700, 100), (587.32, 350, 100), (587.32, 350, 100), (587.32, 350, 100), (622.26, 250, 100), (466.2, 25, 100), (369.99, 350, 100), (311.1, 250, 100), (466.2, 25, 100), (392, 700, 100), (784, 350, 100), (392, 250, 100), (392, 25, 100), (784, 350, 100), (739.98, 250, 100), (698.46, 25, 100), (659.26, 25, 100), (622.26, 25, 100), (659.26, 50, 400), (415.3, 25, 200), (554.36, 350, 100), (523.25, 250, 100), (493.88, 25, 100), (466.16, 25, 100), (440, 25, 100), (466.16, 50, 400), (311.13, 25, 200), (369.99, 350, 100), (311.13, 250, 100), (392, 25, 100), (466.16, 350, 100), (392, 250, 100), (466.16, 25, 100), (587.32, 700, 100), (784, 350, 100), (392, 250, 100), (392, 25, 100), (784, 350, 100), (739.98, 250, 100), (698.46, 25, 100), (659.26, 25, 100), (622.26, 25, 100), (659.26, 50, 400), (415.3, 25, 200), (554.36, 350, 100), (523.25, 250, 100), (493.88, 25, 100), (466.16, 25, 100), (440, 25, 100), (466.16, 50, 400), (311.13, 25, 200), (392, 350, 100), (311.13, 250, 100), (466.16, 25, 100), (392.00, 300, 150), (311.13, 250, 100), (466.16, 25, 100), (392, 700) ])
Have also a look at
play_song()
for a more musician-friendly way of doing, which uses the conventional notation for notes and durations.Parameters: - tone_sequence (list[tuple(float,float,float)]) – The sequence of tones to play. The first number of each tuple is frequency in Hz, the second is duration in milliseconds, and the third is delay in milliseconds between this and the next tone in the sequence.
- play_type (
Sound.PLAY_WAIT_FOR_COMPLETE
orSound.PLAY_NO_WAIT_FOR_COMPLETE
) – The behavior oftone
once playback has been initiated
Returns: When
Sound.PLAY_NO_WAIT_FOR_COMPLETE
is specified, returns the returns the spawn subprocess fromsubprocess.Popen
;None
otherwisetone(frequency, duration)
Play single tone of given frequency and duration.
Parameters: - frequency (float) – The frequency of the tone in Hz
- duration (float) – The duration of the tone in milliseconds
- play_type (
Sound.PLAY_WAIT_FOR_COMPLETE
orSound.PLAY_NO_WAIT_FOR_COMPLETE
) – The behavior oftone
once playback has been initiated
Returns: When
Sound.PLAY_NO_WAIT_FOR_COMPLETE
is specified, returns the returns the spawn subprocess fromsubprocess.Popen
;None
otherwise
-
play_tone
(frequency, duration, delay=0.0, volume=100, play_type=0)¶ Play a single tone, specified by its frequency, duration, volume and final delay.
Parameters: - frequency (int) – the tone frequency, in Hertz
- duration (float) – Tone duration, in seconds
- delay (float) – Delay after tone, in seconds (can be useful when chaining calls to
play_tone
) - volume (int) – The play volume, in percent of maximum volume
- play_type (
Sound.PLAY_WAIT_FOR_COMPLETE
,Sound.PLAY_NO_WAIT_FOR_COMPLETE
orSound.PLAY_LOOP
) – The behavior ofplay_tone
once playback has been initiated
Returns: When
Sound.PLAY_NO_WAIT_FOR_COMPLETE
is specified, returns the PID of the underlying beep command;None
otherwiseRaises: ValueError – if invalid parameter
-
play_note
(note, duration, volume=100, play_type=0)¶ Plays a note, given by its name as defined in
_NOTE_FREQUENCIES
.Parameters: - note (string) – The note symbol with its octave number
- duration (float) – Tone duration, in seconds
- volume (int) – The play volume, in percent of maximum volume
- play_type (
Sound.PLAY_WAIT_FOR_COMPLETE
,Sound.PLAY_NO_WAIT_FOR_COMPLETE
orSound.PLAY_LOOP
) – The behavior ofplay_note
once playback has been initiated
Returns: When
Sound.PLAY_NO_WAIT_FOR_COMPLETE
is specified, returns the PID of the underlying beep command;None
otherwiseRaises: ValueError – is invalid parameter (note, duration,…)
-
play_file
(wav_file, volume=100, play_type=0)¶ Play a sound file (wav format) at a given volume.
Parameters: - wav_file (string) – The sound file path
- volume (int) – The play volume, in percent of maximum volume
- play_type (
Sound.PLAY_WAIT_FOR_COMPLETE
,Sound.PLAY_NO_WAIT_FOR_COMPLETE
orSound.PLAY_LOOP
) – The behavior ofplay_file
once playback has been initiated
Returns: When
Sound.PLAY_NO_WAIT_FOR_COMPLETE
is specified, returns the spawn subprocess fromsubprocess.Popen
;None
otherwise
-
speak
(text, espeak_opts='-a 200 -s 130', volume=100, play_type=0)¶ Speak the given text aloud.
Uses the
espeak
external command.Parameters: - text (string) – The text to speak
- espeak_opts (string) –
espeak
command options (advanced usage) - volume (int) – The play volume, in percent of maximum volume
- play_type (
Sound.PLAY_WAIT_FOR_COMPLETE
,Sound.PLAY_NO_WAIT_FOR_COMPLETE
orSound.PLAY_LOOP
) – The behavior ofspeak
once playback has been initiated
Returns: When
Sound.PLAY_NO_WAIT_FOR_COMPLETE
is specified, returns the spawn subprocess fromsubprocess.Popen
;None
otherwise
-
set_volume
(pct, channel=None)¶ Sets the sound volume to the given percentage [0-100] by calling
amixer -q set <channel> <pct>%
. If the channel is not specified, it tries to determine the default one by runningamixer scontrols
. If that fails as well, it uses thePlayback
channel, as that is the only channel on the EV3.
-
get_volume
(channel=None)¶ Gets the current sound volume by parsing the output of
amixer get <channel>
. If the channel is not specified, it tries to determine the default one by runningamixer scontrols
. If that fails as well, it uses thePlayback
channel, as that is the only channel on the EV3.
-
play_song
(song, tempo=120, delay=0.05)¶ Plays a song provided as a list of tuples containing the note name and its value using music conventional notation instead of numerical values for frequency and duration.
It supports symbolic notes (e.g.
A4
,D#3
,Gb5
) and durations (e.g.q
,h
).For an exhaustive list of accepted note symbols and values, have a look at the
_NOTE_FREQUENCIES
and_NOTE_VALUES
private dictionaries in the source code.The value can be suffixed by modifiers:
- a divider introduced by a
/
to obtain triplets for instance (e.g.q/3
for a triplet of eight note) - a multiplier introduced by
*
(e.g.*1.5
is a dotted note).
Shortcuts exist for common modifiers:
3
produces a triplet member note. For instance e3 gives a triplet of eight notes, i.e. 3 eight notes in the duration of a single quarter. You must ensure that 3 triplets notes are defined in sequence to match the count, otherwise the result will not be the expected one..
produces a dotted note, i.e. which duration is one and a half the base one. Double dots are not currently supported.
Example:
>>> # A long time ago in a galaxy far, >>> # far away... >>> Sound.play_song(( >>> ('D4', 'e3'), # intro anacrouse >>> ('D4', 'e3'), >>> ('D4', 'e3'), >>> ('G4', 'h'), # meas 1 >>> ('D5', 'h'), >>> ('C5', 'e3'), # meas 2 >>> ('B4', 'e3'), >>> ('A4', 'e3'), >>> ('G5', 'h'), >>> ('D5', 'q'), >>> ('C5', 'e3'), # meas 3 >>> ('B4', 'e3'), >>> ('A4', 'e3'), >>> ('G5', 'h'), >>> ('D5', 'q'), >>> ('C5', 'e3'), # meas 4 >>> ('B4', 'e3'), >>> ('C5', 'e3'), >>> ('A4', 'h.'), >>> ))
Important
Only 4/4 signature songs are supported with respect to note durations.
Parameters: - string)] song (iterable[tuple(string,) – the song
- tempo (int) – the song tempo, given in quarters per minute
- delay (float) – delay between notes (in seconds)
Returns: the spawn subprocess from
subprocess.Popen
Raises: ValueError – if invalid note in song or invalid play parameters
- a divider introduced by a
-
Display¶
-
class
ev3dev2.display.
Display
(desc='Display')¶ Bases:
ev3dev2.display.FbMem
A convenience wrapper for the FbMem class. Provides drawing functions from the python imaging library (PIL).
-
xres
¶ Horizontal screen resolution
-
yres
¶ Vertical screen resolution
-
shape
¶ Dimensions of the screen.
-
draw
¶ Returns a handle to PIL.ImageDraw.Draw class associated with the screen.
Example:
screen.draw.rectangle((10,10,60,20), fill='black')
-
image
¶ Returns a handle to PIL.Image class that is backing the screen. This can be accessed for blitting images to the screen.
Example:
screen.image.paste(picture, (0, 0))
-
clear
()¶ Clears the screen
-
update
()¶ Applies pending changes to the screen. Nothing will be drawn on the screen until this function is called.
-
line
(clear_screen=True, x1=10, y1=10, x2=50, y2=50, line_color='black', width=1)¶ Draw a line from (x1, y1) to (x2, y2)
-
circle
(clear_screen=True, x=50, y=50, radius=40, fill_color='black', outline_color='black')¶ Draw a circle of ‘radius’ centered at (x, y)
-
rectangle
(clear_screen=True, x1=10, y1=10, x2=80, y2=40, fill_color='black', outline_color='black')¶ Draw a rectangle where the top left corner is at (x1, y1) and the bottom right corner is at (x2, y2)
-
point
(clear_screen=True, x=10, y=10, point_color='black')¶ Draw a single pixel at (x, y)
-
text_pixels
(text, clear_screen=True, x=0, y=0, text_color='black', font=None)¶ Display text starting at pixel (x, y).
The EV3 display is 178x128 pixels - (0, 0) would be the top left corner of the display - (89, 64) would be right in the middle of the display
‘text_color’ : PIL says it supports “common HTML color names”. There are 140 HTML color names listed here that are supported by all modern browsers. This is probably a good list to start with. https://www.w3schools.com/colors/colors_names.asp
- ‘font’ : can be any font displayed here
- http://ev3dev-lang.readthedocs.io/projects/python-ev3dev/en/ev3dev-stretch/other.html#bitmap-fonts
-
text_grid
(text, clear_screen=True, x=0, y=0, text_color='black', font=None)¶ Display ‘text’ starting at grid (x, y)
The EV3 display can be broken down in a grid that is 22 columns wide and 12 rows tall. Each column is 8 pixels wide and each row is 10 pixels tall.
‘text_color’ : PIL says it supports “common HTML color names”. There are 140 HTML color names listed here that are supported by all modern browsers. This is probably a good list to start with. https://www.w3schools.com/colors/colors_names.asp
- ‘font’ : can be any font displayed here
- http://ev3dev-lang.readthedocs.io/projects/python-ev3dev/en/ev3dev-stretch/other.html#bitmap-fonts
-
Bitmap fonts¶
The ev3dev2.display.Display
class allows to write text on the LCD using python
imaging library (PIL) interface (see description of the text()
method
here).
The ev3dev2.fonts
module contains bitmap fonts in PIL format that should
look good on a tiny EV3 screen:
import ev3dev2.fonts as fonts
display.draw.text((10,10), 'Hello World!', font=fonts.load('luBS14'))
-
ev3dev2.fonts.
available
()¶ Returns list of available font names.
-
ev3dev2.fonts.
load
(name)¶ Loads the font specified by name and returns it as an instance of PIL.ImageFont class.
The following image lists all available fonts. The grid lines correspond to EV3 screen size:

Lego Port¶
The LegoPort class is only needed when manually reconfiguring input/output ports. Most users can ignore this page.
-
class
ev3dev2.port.
LegoPort
(address=None, name_pattern='*', name_exact=False, **kwargs)¶ The lego-port class provides an interface for working with input and output ports that are compatible with LEGO MINDSTORMS RCX/NXT/EV3, LEGO WeDo and LEGO Power Functions sensors and motors. Supported devices include the LEGO MINDSTORMS EV3 Intelligent Brick, the LEGO WeDo USB hub and various sensor multiplexers from 3rd party manufacturers.
Some types of ports may have multiple modes of operation. For example, the input ports on the EV3 brick can communicate with sensors using UART, I2C or analog validate signals - but not all at the same time. Therefore there are multiple modes available to connect to the different types of sensors.
In most cases, ports are able to automatically detect what type of sensor or motor is connected. In some cases though, this must be manually specified using the mode and set_device attributes. The mode attribute affects how the port communicates with the connected device. For example the input ports on the EV3 brick can communicate using UART, I2C or analog voltages, but not all at the same time, so the mode must be set to the one that is appropriate for the connected sensor. The set_device attribute is used to specify the exact type of sensor that is connected. Note: the mode must be correctly set before setting the sensor type.
Ports can be found at /sys/class/lego-port/port<N> where <N> is incremented each time a new port is registered. Note: The number is not related to the actual port at all - use the address attribute to find a specific port.
-
address
¶ Returns the name of the port. See individual driver documentation for the name that will be returned.
-
driver_name
¶ Returns the name of the driver that loaded this device. You can find the complete list of drivers in the [list of port drivers].
-
modes
¶ Returns a list of the available modes of the port.
-
mode
¶ Reading returns the currently selected mode. Writing sets the mode. Generally speaking when the mode changes any sensor or motor devices associated with the port will be removed new ones loaded, however this this will depend on the individual driver implementing this class.
-
set_device
¶ For modes that support it, writing the name of a driver will cause a new device to be registered for that driver and attached to this port. For example, since NXT/Analog sensors cannot be auto-detected, you must use this attribute to load the correct driver. Returns -EOPNOTSUPP if setting a device is not supported.
-
status
¶ In most cases, reading status will return the same value as mode. In cases where there is an auto mode additional values may be returned, such as no-device or error. See individual port driver documentation for the full list of possible values.
-
Port names¶
Classes such as ev3dev2.motor.Motor
and those based on
ev3dev2.sensor.Sensor
accept parameters to specify which port the
target device is connected to. This parameter is typically caled address
.
The following constants are available on all platforms:
Output
ev3dev2.motor.OUTPUT_A
ev3dev2.motor.OUTPUT_B
ev3dev2.motor.OUTPUT_C
ev3dev2.motor.OUTPUT_D
Input
ev3dev2.sensor.INPUT_1
ev3dev2.sensor.INPUT_2
ev3dev2.sensor.INPUT_3
ev3dev2.sensor.INPUT_4
Additionally, on BrickPi3, the ports of up to four stacked BrickPi’s can be referenced as OUTPUT_E through OUTPUT_P and INPUT_5 through INPUT_16.
Example
from ev3dev2.motor import LargeMotor, OUTPUT_A, OUTPUT_B
from ev3dev2.sensor import INPUT_1
from ev3dev2.sensor.lego import TouchSensor
m = LargeMotor(OUTPUT_A)
s = TouchSensor(INPUT_1)
Wheels¶
All Wheel class units are in millimeters. The diameter and width for various lego wheels can be found at http://wheels.sariel.pl/
-
class
ev3dev2.wheel.
Wheel
(diameter_mm, width_mm)¶ A base class for various types of wheels, tires, etc. All units are in mm.
One scenario where one of the child classes below would be used is when the user needs their robot to drive at a specific speed or drive for a specific distance. Both of those calculations require the circumference of the wheel of the robot.
Example:
from ev3dev2.wheel import EV3Tire tire = EV3Tire() # calculate the number of rotations needed to travel forward 500 mm rotations_for_500mm = 500 / tire.circumference_mm
EV3 Rim¶
-
class
ev3dev2.wheel.
EV3Rim
¶ Bases:
ev3dev2.wheel.Wheel
part number 56145 comes in set 31313
EV3 Tire¶
-
class
ev3dev2.wheel.
EV3Tire
¶ Bases:
ev3dev2.wheel.Wheel
part number 44309 comes in set 31313
EV3 Education Set Rim¶
-
class
ev3dev2.wheel.
EV3EducationSetRim
¶ Bases:
ev3dev2.wheel.Wheel
part number 56908 comes in set 45544
EV3 Education Set Tire¶
-
class
ev3dev2.wheel.
EV3EducationSetTire
¶ Bases:
ev3dev2.wheel.Wheel
part number 41897 comes in set 45544
Other APIs¶
Each class in ev3dev module inherits from the base ev3dev2.Device
class.
-
class
ev3dev2.
Device
(class_name, name_pattern='*', name_exact=False, **kwargs)¶ The ev3dev device base class
-
ev3dev2.
list_device_names
(class_path, name_pattern, **kwargs)¶ This is a generator function that lists names of all devices matching the provided parameters.
- Parameters:
- class_path: class path of the device, a subdirectory of /sys/class.
- For example, ‘/sys/class/tacho-motor’.
- name_pattern: pattern that device name should match.
- For example, ‘sensor*’ or ‘motor*’. Default value: ‘*’.
- keyword arguments: used for matching the corresponding device
- attributes. For example, address=’outA’, or driver_name=[‘lego-ev3-us’, ‘lego-nxt-us’]. When argument value is a list, then a match against any entry of the list is enough.
-
ev3dev2.
list_devices
(class_name, name_pattern, **kwargs)¶ This is a generator function that takes same arguments as Device class and enumerates all devices present in the system that match the provided arguments.
- Parameters:
- class_name: class name of the device, a subdirectory of /sys/class.
- For example, ‘tacho-motor’.
- name_pattern: pattern that device name should match.
- For example, ‘sensor*’ or ‘motor*’. Default value: ‘*’.
- keyword arguments: used for matching the corresponding device
- attributes. For example, address=’outA’, or driver_name=[‘lego-ev3-us’, ‘lego-nxt-us’]. When argument value is a list, then a match against any entry of the list is enough.
-
ev3dev2.motor.
list_motors
(name_pattern='*', **kwargs)¶ This is a generator function that enumerates all tacho motors that match the provided arguments.
- Parameters:
- name_pattern: pattern that device name should match.
- For example, ‘motor*’. Default value: ‘*’.
- keyword arguments: used for matching the corresponding device
- attributes. For example, driver_name=’lego-ev3-l-motor’, or address=[‘outB’, ‘outC’]. When argument value is a list, then a match against any entry of the list is enough.
-
ev3dev2.sensor.
list_sensors
(name_pattern='sensor*', **kwargs)¶ This is a generator function that enumerates all sensors that match the provided arguments.
- Parameters:
- name_pattern: pattern that device name should match.
- For example, ‘sensor*’. Default value: ‘*’.
- keyword arguments: used for matching the corresponding device
- attributes. For example, driver_name=’lego-ev3-touch’, or address=[‘in1’, ‘in3’]. When argument value is a list, then a match against any entry of the list is enough.
Working with ev3dev remotely using RPyC¶
RPyC (pronounced as are-pie-see), or Remote Python Call, is a transparent python library for symmetrical remote procedure calls, clustering and distributed-computing. RPyC makes use of object-proxying, a technique that employs python’s dynamic nature, to overcome the physical boundaries between processes and computers, so that remote objects can be manipulated as if they were local. Here are simple steps you need to follow in order to install and use RPyC with ev3dev:
Install RPyC both on the EV3 and on your desktop PC. For the EV3, enter the following command at the command prompt (after you connect with SSH):
sudo easy_install3 rpyc
On the desktop PC, it really depends on your operating system. In case it is some flavor of linux, you should be able to do
sudo pip3 install rpyc
In case it is Windows, there is a win32 installer on the project’s sourceforge page. Also, have a look at the Download and Install page on their site.
Create file
rpyc_server.sh
with the following contents on the EV3:#!/bin/bash python3 `which rpyc_classic.py`
and make the file executable:
chmod +x rpyc_server.sh
Launch the created file either from SSH session (with
./rpyc_server.sh
command), or from brickman. It should output something likeINFO:SLAVE/18812:server started on [0.0.0.0]:18812
and keep running.
Now you are ready to connect to the RPyC server from your desktop PC. The following python script should make a large motor connected to output port
A
spin for a second.import rpyc conn = rpyc.classic.connect('ev3dev') # host name or IP address of the EV3 ev3 = conn.modules['ev3dev2.ev3'] # import ev3dev2.ev3 remotely m = ev3.LargeMotor('outA') m.run_timed(time_sp=1000, speed_sp=600)
You can run scripts like this from any interactive python environment, like ipython shell/notebook, spyder, pycharm, etc.
Some advantages of using RPyC with ev3dev are:
- It uses much less resources than running ipython notebook on EV3; RPyC server is lightweight, and only requires an IP connection to the EV3 once set up (no ssh required).
- The scripts you are working with are actually stored and edited on your desktop PC, with your favorite editor/IDE.
- Some robots may need much more computational power than what EV3 can give you. A notable example is the Rubics cube solver: there is an algorithm that provides almost optimal solution (in terms of number of cube rotations), but it takes more RAM than is available on EV3. With RPYC, you could run the heavy-duty computations on your desktop.
The most obvious disadvantage is latency introduced by network connection. This may be a show stopper for robots where reaction speed is essential.
Frequently-Asked Questions¶
My script works when launched as python3 script.py
but exits immediately or throws an error when launched from Brickman or as ./script.py
¶
This may occur if your file includes Windows-style line endings, which are often
inserted by editors on Windows. To resolve this issue, open an SSH session and
run the following command, replacing <file>
with the name of the Python file
you’re using:
sed -i 's/\r//g' <file>
This will fix it for the copy of the file on the brick, but if you plan to edit it again from Windows you should configure your editor to use Unix-style endings. For PyCharm, you can find a guide on doing this here. Most other editors have similar options; there may be an option for it in the status bar at the bottom of the window or in the menu bar at the top.